We knew that developing a game would not be easy, and that looking for someone to finance a classic point and click graphic adventure in 2017 would have made us sweat a lot. However, something happened that forced us to slow down and re-evaluate the project overall: life. Read more »
We have a composer for Blue Volta. After a long search for someone who would share our vision on Blue Volta, we can finally say that we found the right musician for the project. So we officially welcome aboard Paolo Giacci, talented composer made in Abruzzo. https://www.paologiacci.com Paolo is working on the score of Blue… Read more »
we are working on some DIY merchandise, mostly screenprinted tees and posters. Here’s some photos!
Last weekend we were guests of Game Over Milano, an underground Italian Indie Developers festival. For the occasion we decided to bring a “beefier” version of Blue Volta‘s demo, and it has been warmly welcomed. We received lots of impressions and suggestions, which will help us improve the game as much as possible. We would… Read more »
A new charachter with a big hat is wandering in the outskirts of the citadel of knowledge!
I finally read Hellboy and i really liked the super expressive way Mignola uses black and white . Then i started to draw and came up with this random artwork!
Until a couple of months ago, the search for a publisher was not a priority for us. At first, Blue Volta was a project to express our strengths and skills, which we worked on in our spare time. As time has passed, Blue Volta has grown in shape and size, to become a focused full-time… Read more »
Hi folks and welcome to Ossocubo’s devlog! Yay! You know, we have been thinking for a while about whether or not to open a devlog. We were all concerned about the actual amount of interesting things to say or the quality of the material to show, but since the development of Blue Volta has become… Read more »